Open3D on M1 mac error: have ‘x86_64’, need ‘arm64e’
I’ve installed open3d on my M1 mac, but get the “have ‘x86_64’, need ‘arm64e'” error when trying to run it (import open3d).
Trying to crop PointClouds with face Landmarks from mediapipe
I’m using mediapipe and open3d to crop the face part of the point cloud, I take a screen shot in open3d and use mediapipe to estimate the facelandmarks, then i create a polygon volume from those landmark points and crop the point cloud of the body, but i don’t now why it does not work as it should.
Open3d Point light in rendering scene not working
I want to display a STL-model using open3d. To highlight the edges better, I want to add additional lighting to the scene. However, I fail to get the renderer and the light functions to work.
Can’t do voxel_down_sample with Tensor PointCloud that has a user-defined property
I’m trying to do voxel_down_sample
on an annotated point cloud. The annotations are simply a uint8
label defining a particular class of object.
Generate the model (mesh) rendered by open3d on the original image
Through the following code, I can save the rendered image of each frame on a pure white background according to a random perspective, such as Figure 1, but I want the model to be rendered at the corresponding position in the original image, just such as Figure 2. How can I do this?
Figure 1
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Figure 2
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