Why do my python lists skip over [0, 0] when using lambda functions to add/subtract each index value by 1?
I am making a game in pygame, and I am trying to make infinite generation through “areas”.
Basically, these areas are meant to be their own chunks of the map with gaps to move to other areas, and I am using a dictionary that uses the position values of these areas as keys to save the data in areas, but for some reason, whenever I try to go to [0, 0], I go to [0, 1] or [0, -1]. Here are some important segments of code I am using:
I am trying to understand lambda…. why can I not print a list directly when it has been populated by lambda?
The following is the code I found in a learning website.
use of lambda to perform basic multiplication
Hello Python wizards out there, hope you all are doing well!
‘float’ object is not callable, lambda without arguments
I have this piece of code that I am not understanding very well, especially the part with the lambda function without arguments.
How can you kind of “stop time” in a lambda function after it is defined?
I’m trying to make a selection system in pygame, and I’m trying to use a system to make onclick events like “`
for func in [lambda: i for i in range(10)]:
print(func())
Inconsistent result with calling lambda’s in list with called list of lambda’s in list in python
The problem is that I expect the following three lists to be the same when called, but l2 and l3 are equal to each other, l1 is different