Relative Content

Tag Archive for pythonarcade

How do I use Object Layers from Tiled Maps using Python Arcade

I’m creating a basic game using Python Arcade and Tiled Map Editor. My problem is, I can’t use the Object Layer in arcade in their built-in Physics Engine. I can see, after creating an instance of the tiled map the layers are separated into Tile Layers and Object Layers, but arcade.PhysicsEngineSimple() doesn’t use the object layers. This means I can’t have collisions into walls or set a starting position for my player and enemies.

Can someone help me find the problem with my counter_update?

#Module importieren import arcade import arcade.gui import arcade.gui.widgets.buttons import arcade.gui.widgets.layout from arcade.gui import UIFlatButton import random import time #Variablen definieren width = 1200 height = 800 title = “Black Jack Arcade” button_words = [“Hit”, “Stand”, “Split”, “Double Down”] border_color = arcade.color.ZINNWALDITE_BROWN #Karten sprite variablen # Constants for sizing CARD_SCALE = 0.1 # Card constants CARD_VALUES […]