How do I use Object Layers from Tiled Maps using Python Arcade
I’m creating a basic game using Python Arcade and Tiled Map Editor. My problem is, I can’t use the Object Layer in arcade in their built-in Physics Engine. I can see, after creating an instance of the tiled map
the layers are separated into Tile Layers
and Object Layers
, but arcade.PhysicsEngineSimple()
doesn’t use the object layers. This means I can’t have collisions into walls or set a starting position for my player and enemies.
Python Arcade 2.6.17 UIInputText register UITextEvent handler
How do you register an event handler for the above.
Can someone help me find the problem with my counter_update?
#Module importieren import arcade import arcade.gui import arcade.gui.widgets.buttons import arcade.gui.widgets.layout from arcade.gui import UIFlatButton import random import time #Variablen definieren width = 1200 height = 800 title = “Black Jack Arcade” button_words = [“Hit”, “Stand”, “Split”, “Double Down”] border_color = arcade.color.ZINNWALDITE_BROWN #Karten sprite variablen # Constants for sizing CARD_SCALE = 0.1 # Card constants CARD_VALUES […]