Can I achieve in-game chemistry without crazy exploits?
I’m working on an in-depth video game that uses procedural generation for 3-dimensional meshes, which got me thinking about how the laws of chemistry might be imitable on a macroscopic scale.
If I use the laws of physics and chemistry for game mechanics, will I need a library to prevent a break in calculations?
I am designing a video game and want to minimize the fiction to character origin stories, while keeping the physics and mechanics as close to real as possible. If time and care is taken into the en-devour of simulating an explore-able and modifiable earth sized planet, would the following be possible: