Teaching myself, as a physicist, to become a better programmer [closed]
Closed 9 years ago.
Question about calibrating a load cell using a dynamometer – when to account for weight of gear [closed]
Closed 7 mins ago.
Question about calibrating a load cell using a dynamometer – when to account for weight of gear [closed]
Closed 7 mins ago.
Should I try to go abroad for study, where I would not have enough time to study, or stay at my own nation, where there are fewer chance of earning? [closed]
Closed 3 mins ago.
Fixing the particle number of a tensor basis using the quspin package
We want to describe a system with a fixed number of particles. We model our system using the quspin package (https://quspin.github.io/QuSpin/index.html). The problem is, we havent found a way to fix the total number
of particles in our combined basis defined as “basis”:
AFM assylum research .ibw file- Data Plot
I am trying to plot data from assylum research software for AFM scanning. all files are .ibw type. I am trying it on Matlab. No matter what I do Matlab can’t open data of the Ibw files. I am using Mac Os. How to solve this issue?
Physics Engine with Fixed-Point Positions [closed]
Closed 10 years ago.
How to define the motion path of one object on a surface of the other one?
I have an uncommon problem. There are 2 3D objects, which are represented by arrays of vertices and triangles (.stl files). Each of them contains a big enough amount of vertices: 1-10 mln ones. The surfaces of these models are rough, and can contain different spikes or hollows.
How to define the motion path of one object on a surface of the other one?
I have an uncommon problem. There are 2 3D objects, which are represented by arrays of vertices and triangles (.stl files). Each of them contains a big enough amount of vertices: 1-10 mln ones. The surfaces of these models are rough, and can contain different spikes or hollows.
Convert x and y velocity to x and y velocity relative to another point
The question I asked probably isn’t very clear, so I’ll explain. If I have an x and y velocity, where the y goes towards the bottom of the screen, and the x goes towards the right of the screen, how would I convert the x and y velocity so that the y goes from the point to the particle at hand, and the x goes at a 90 degree angle from the y? If that explanation wasn’t clear, then the reason I need to do this is so that I can minus a velocity as a particle tries to go away from a gravity source, but that source isn’t just at the bottom of the screen.