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Tag Archive for persistence

How do I make a domain model that doesn’t violate OOP?

My game reads a number of JSON files, deserializes them, and hands the resulting objects off to the classes that need them. These deserialized objects, which can be thought of as the domain model, are normally very simple:

How do I make a domain model that doesn’t violate OOP?

My game reads a number of JSON files, deserializes them, and hands the resulting objects off to the classes that need them. These deserialized objects, which can be thought of as the domain model, are normally very simple:

How do I make a domain model that doesn’t violate OOP?

My game reads a number of JSON files, deserializes them, and hands the resulting objects off to the classes that need them. These deserialized objects, which can be thought of as the domain model, are normally very simple:

How do I make a domain model that doesn’t violate OOP?

My game reads a number of JSON files, deserializes them, and hands the resulting objects off to the classes that need them. These deserialized objects, which can be thought of as the domain model, are normally very simple:

How do I make a domain model that doesn’t violate OOP?

My game reads a number of JSON files, deserializes them, and hands the resulting objects off to the classes that need them. These deserialized objects, which can be thought of as the domain model, are normally very simple: