More efficient way of using VAOs in OpenGL
Each mesh is the set of a VBO and an EBO, assuming you have multiple meshes with the same vertex format (ex: position, color), you could use the same VAO for each mesh, like this:
Each mesh is the set of a VBO and an EBO, assuming you have multiple meshes with the same vertex format (ex: position, color), you could use the same VAO for each mesh, like this: