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Tag Archive for opengl

What benefit can I get from using GL_MAP_INVALIDATE_RANGE_BIT?

I don’t know the aim of setting this bit when we map a buffer. We clearly know whether we’re interested in the data in the buffer. So I think it is a bit flag indicating things to OpenGL. But, can we get any performance benefit from setting this bit?

What benefit can I get from using GL_MAP_INVALIDATE_RANGE_BIT?

I don’t know the aim of setting this bit when we map a buffer. We clearly know whether we’re interested in the data in the buffer. So I think it is a bit flag indicating things to OpenGL. But, can we get any performance benefit from setting this bit?

What benefit can I get from using GL_MAP_INVALIDATE_RANGE_BIT?

I don’t know the aim of setting this bit when we map a buffer. We clearly know whether we’re interested in the data in the buffer. So I think it is a bit flag indicating things to OpenGL. But, can we get any performance benefit from setting this bit?

What benefit can I get from using GL_MAP_INVALIDATE_RANGE_BIT?

I don’t know the aim of setting this bit when we map a buffer. We clearly know whether we’re interested in the data in the buffer. So I think it is a bit flag indicating things to OpenGL. But, can we get any performance benefit from setting this bit?