Access functions from user control without events?
On some generic functions, it seems that accessing a function on mainform directly from the usercontrol is easier than raising an event. For example: A function on main form that displays one desired usercontrol centered and tweaked.
What are the advantages of the delegate pattern over the observer pattern?
In the delegate pattern, only one object can directly listen to another object’s events. In the observer pattern, any number of objects can listen to a particular object’s events. When designing a class that needs to notify other object(s) of events, why would you ever use the delegate pattern over the observer pattern? I see the observer pattern as more flexible. You may only have one observer now, but a future design may require multiple observers.
Is there a design pattern for chained observers?
Several times, I’ve found myself in a situation where I want to add functionality to an existing Observer
–Observable
relationship.
Is this Observer variant an improvement?
In a C++ code base I’ve been working on, they have a bunch of instances of the observer pattern, but it’s a little different from the classical pattern. In the classic, the Observer is a specific interface with specific method(s) that are called when the Observable changes or has new data.
Is the Observer pattern adequate for this kind of scenario?
I’m creating a simple game development framework with Ruby.
Is the Observer pattern adequate for this kind of scenario?
I’m creating a simple game development framework with Ruby.
Is the Observer pattern adequate for this kind of scenario?
I’m creating a simple game development framework with Ruby.
Is the Observer pattern adequate for this kind of scenario?
I’m creating a simple game development framework with Ruby.
Is the Observer pattern adequate for this kind of scenario?
I’m creating a simple game development framework with Ruby.
Is the Observer pattern adequate for this kind of scenario?
I’m creating a simple game development framework with Ruby.