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Tag Archive for networks

What interface does python use to implement sockets?

When I programmed in python, I believe I interfaced with the transport layer using sockets. If python was programmed by humans, they must have used an interface that was “lower” than sockets, to provide us with the interface to sockets. I assume firewalls, also programmed by humans, use interfaces of lower layers in the same manner, so is there a way to access such lower layers, in terms of programming?

What interface does python use to implement sockets?

When I programmed in python, I believe I interfaced with the transport layer using sockets. If python was programmed by humans, they must have used an interface that was “lower” than sockets, to provide us with the interface to sockets. I assume firewalls, also programmed by humans, use interfaces of lower layers in the same manner, so is there a way to access such lower layers, in terms of programming?

Estimating file transfer time over network?

I am transferring file from one server to another. So, to estimate the time it would take to transfer some GB’s of file over the network, I am pinging to that IP and taking the average time.

Socket connection to external IP through server

I am working on an application using sockets. Essentially I want to stream data between two clients. Since I can’t connect the two clients together directly (they aren’t on the same network), I will need to connect the two through a server.

Socket connection to external IP through server

I am working on an application using sockets. Essentially I want to stream data between two clients. Since I can’t connect the two clients together directly (they aren’t on the same network), I will need to connect the two through a server.

Hardware-control on one computer. But how about several?

For a while I have been pondering the question of, given a standard interface specification, whether there is a way to allow multiple programs to control multiple hardware devices across the network. The program I am working with is the standard implementation of the ASCOM standard.

How best to implement a local-area peer to peer network

My goal: To write a program where any two computers on the same LAN see each other, and can talk directly to each other without any servers or accounts. Every client must be just as strong as every other client, and maintain their own list of which clients are online. (I plan on using computer hostnames hashed with IP addresses to keep entries unique).