Handling timeout in network application
How can I handle timeouts in a network application.
UDP order of packets with direct connection
If i have two systems (A and B) running on LAN(INTRANET) which are directly connected. There are no routers in the middle. In this case, if system A sends a few UDP packets every few milliseconds to system B:
Non Blocking Sockets vs Blocking sockets – UDP – C&linux
When to use blocking sockets over non blocking sockets on UDP?
How to get a Web Application to communicate between users
I am developing a multipalyer web Application for Anti-Chess. It would be hosted on Google App Engine.
Are Python sockets suitable for file synchronization?
I’m working in an organisation with limited funds. They can’t afford a business account on Dropbox. However, they would find it useful to have all their files synchronized on local machines.
Prevent anomalies caused by signal propagation time
In electrical engineering class we learned that signal lines are not ideal, so it takes time for the signal to reach the other end of the cable, and if we doesn’t take this into account, it can lead to crazy phenomenons like:
Base64 decode and SH1 decryption of Sec-WebSocket-Accept value example from Websocket RFC
I am planning to implement the Websocket protocol and currently learning how handshake headers must be structured.
alternative to environment variables
The amount of servers and the complexity of our application is growing and we now have servers in different regions (hosted on AWS). Certain database operations require low latency so we have stuck a database in each region (which is basically a user cache) to keep the network latency low. The way the application server currently knows which user cache/database to make its call to depends on an environemnt variable set in it. This has been working fine, but it seems hacky and not optimal. Is there any way for this to be done automatically?
Does data size in TCP/UDP make a difference on transmission time
While discussing the development of a network component for our game engine, a member of our team suggested that transmitting either 500 bytes or 1k of data using UDP makes no difference from performance perspective of the system (the time it takes to transmit the data).
What skills (technologies) get outdated slower? [closed]
Closed 10 years ago.