#include <iostream> #include <thread> class MyClass { public: MyClass(int _x, int _y) : x(_x), y(_y) {} // Copy constructor MyClass(const MyClass &other) : x(other.x), y(other.y) { std::cout << “Copy constructor called” << std::endl; } int x; int y; }; int main() { MyClass myclass(42, 84); std::thread thread([myclass] () {}); thread.join(); return 0; } In this ..
Tag : multithreading
Lets say User “A” and User “B” using a dotnet web application and consider they both make a different request at same time. So if the main Thread is responsible for the execution request, will it take a single request at a time and then takes other request once previous request processed ? Can somebody explains how multiple request are handled in the application? Is dotnet application(web API or MVC) are by default single threaded applic..
As I understand it, the join() method merge/composes/combines the results from all subtasks. A simple example I saw was summing the numbers from 1 to N and the subtasks would simply sum a range of such numbers — obtaining the final result very naturally involved summing each subtask’s result to indeed get the right an..
What would the appropriate design pattern to avoid deadlock when several functions use the same m..
How do you make an class that properly warns a developer in the future that they’ve made a mistake somewhere in their implementation that resulted in an object that gets deconstructed in a state that prevents the release of it’s reso..
I’m developing a C++14 application and would like to take advantage of the new multithreading features, in particular std::async
. I have seen a number of applications which allow the user to specify the maximum number of software threads that can be used for the duration of the program run. However, the recommend usage of std::async
is default launch policy, which implies no control over the number of software threads that are actually cr..
In C++, I’ve been accustomed to using threads in the following ..