Size of objects during Multilevel inheritance [closed]
Closed 10 years ago.
Size of objects during Multilevel inheritance [closed]
Closed 10 years ago.
Size of objects during Multilevel inheritance [closed]
Closed 10 years ago.
Size of objects during Multilevel inheritance [closed]
Closed 10 years ago.
Size of objects during Multilevel inheritance [closed]
Closed 10 years ago.
How are mixins or traits better than plain multiple inheritance?
C++ has plain multiple inheritance, many language designs forbid it as dangerous. But some languages like Ruby and PHP use strange syntax to do the same thing and call it mixins or traits. I heard many times that mixins/traits are harder to abuse than plain multiple inheritance.
How are mixins or traits better than plain multiple inheritance?
C++ has plain multiple inheritance, many language designs forbid it as dangerous. But some languages like Ruby and PHP use strange syntax to do the same thing and call it mixins or traits. I heard many times that mixins/traits are harder to abuse than plain multiple inheritance.
UML Class Diagram: How can I represent “orthogonal” generalizations (or multi-inheritence)?
I try to represent in a UML Class Diagram the following object and features:
Alternatives to multiple inheritance for my architecture (NPCs in a Realtime Strategy game)?
Coding isn’t that hard actually. The hard part is to write code that makes sense, is readable and understandable. So I want to get a better developer and create some solid architecture.
Implements > extends, but what about variables?
It’s preferable to write programs that depend on interfaces rather than on superclasses, but what if you want a class to have certain variables? Sometimes you want a class to implement a certain variable. (For example, imagine you have a datasource interface, and want all classes to implement a “String user”).