Can applications affect power consumption in a substantial way?
Is there anything that can be done for a single general purpose application to affect the power consumption of the device it is running on?
I seem to be missing a few important concepts with PhoneGap
I’m planning on developing an app on multiple platforms and I’m thinking that PhoneGap might be perfect for me. I had been reading that it’s one codebase for all platforms but looking at the PhoneGap guide it seems there are separate instructions for each platform. So if i want to develop for iOS, Android, BB and WP7 I need to write 4 different sets of code? I’m sure i’m missing something fundamental here.
Approach for developing software that will need to be ported to multiple mobile platforms in the future
I am currently doing the preliminary design for a new product my company will be pushing out soon. We will start on Android, but then we will need to quickly develop the IPhone, IPad…. and then the Windows 8 ports of the application.
Common Lisp Implementations – threading and multiplatform?
I’m learning Common Lisp, mostly as a “mind gym” hobby thing, but I want to end up with a set of skills that would also be usable “in real life”, because when you learn a language you also accumulate knowledge about module and package management, deployment and stuff, whether you like it or not, so I want to learn with a CL implementation that is also usable in production. So my question is:
Structure project based on platform or design?
I have a medium sized project (~10,000 lines) that runs on Windows and Linux. However it is only specific components of the program that are platform dependent and are located in a folder called event_producers
.
Structure project based on platform or design?
I have a medium sized project (~10,000 lines) that runs on Windows and Linux. However it is only specific components of the program that are platform dependent and are located in a folder called event_producers
.
Structure project based on platform or design?
I have a medium sized project (~10,000 lines) that runs on Windows and Linux. However it is only specific components of the program that are platform dependent and are located in a folder called event_producers
.
Write Once – Use Many for server return values?
Well, I was wondering how I could do this or how this is done.
How to make a mobile (flutter) app that also works in VR (unity)
I’m interested to build a VR app which will allow the user to interact with some 2d screens in a 3d world.