Items texture with CustomModelData isn’t visible in inventories (containers)
I made a texturepack with CustomModelData.
So I gave an item with CustomModelData NBT tag, and if I hold it in hand or drop it on land, I see new texture.
But in inventories and containers its default texture of item.
I use FabricMC 1.20.4, so maybe some mods break it??
(fabricmc) Does someone know how I’m able to run some code after the player has respawned in a client side mod?
I have a client side fabric mod. It uses SimpleConfig to store it’s configuration and the state of the inbuilt client-side night vision. I want to re-enable the client side night vision as soon as the player has respawned, like this:
How does “Meteor Client”(Minecraft cheat) allows to decrease fps to 1?
I have tried looking at google, but couldn’t find a definite answer on this question. “How does limit the fps to 1?”. When it’s by default only possible to do it only for 10.
Minecraft Exemption Code. Dont know how to fix
Whenever I try to load into a modded Minecraft world it crashes and gives me this:
Parsing error thrown when loading recipe (fabric)
I am writing a simple mod to add a few items that play sounds when you use them. I’m workingon the crafting recipe and I know I have everything spelled right. I’m getting an exception when I load my testing world.