Performing a reduce operation with Metal
The Metal Shading Language Specification (PDF) includes a piece of sample code for performing a reduction over an input array:
Error loading default Metal library for command line Swift tool
The Metal framework function MTLLibrary.makeDefaultLibrary()
loads “your app’s default Metal library.” However, it doesn’t specify where it finds this default library.
Default Metal library cannot be found for command line Swift tool
The Metal framework function MTLLibrary.makeDefaultLibrary()
loads “your app’s default Metal library.” However, it doesn’t specify where it finds this default library.
Default Metal library will not
The Metal framework function MTLLibrary.makeDefaultLibrary()
loads “your app’s default Metal library.” However, it doesn’t specify where it finds this default library.
Why do I get a “Texture usage flags mismatch” shader validation error when declaring an imageblock in a compute pass?
Suppose I want to draw a red rectangle onto my render target using a compute shader.
Metal Fragment shader concept: interpolated colours vs texture
I need help understanding a fundamental concept in Apple’s Metal pipeline.