mel/python solution for selecting face loops?
So maya has a convenient command for selecting the currently selected edge’s loop (select > convert selection > to edge loop) but there is not the equivalent for faces.
mel/python solution for selecting face loops?
So maya has a convenient command for selecting the currently selected edge’s loop (select > convert selection > to edge loop) but there is not the equivalent for faces.
how to go about safely calling procedures defined in shelft items elsewhere?
Lately I have been dealing with a situation where, I will try to call a function, whose definition only exists in a shelf item, via a hotkey or the script editor or in other places, etc etc. And I will end up getting an error:
is there a way through mel/python to activate specific fields in the chanell editor editor?
By active I mean highlight the attributes field blue, so that a middle mouse button drag will change that attributes value.
Mel solution toggle between ‘Default Quality Dsiplay’ and ‘High Quality Display’?
I am trying to write a simple Mel script, that toggles smooth mesh preview for the selected object.
The default maya way of doing this is using keyboard key 1 and 3, I think. I would like to combine them to one key.
Stuck on script/procedure to combine two curves into one
I have been learning Mel, just finished MEL Scripting for Maya Animator and also read through the official Mel guide.
Apparently in Maya there is no native way, at least through the UI, to combine two curves into a single object. After some searching I eventually figured out how to do it through the UI.
Mel keeps throwing an error when I try to print the value of a variable
I have a simple scene consisting of curve1
and curve2
, I have both of them selected.