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Tag Archive for maintainability

Starting on a large project, should I split it into more concise parts?

Background: Currently an intern at a company and working on repurposing older programs (still in use, but for different departments) for use in testing new hardware. The new hardware is different in terms of register layout and firmware interface from the older iterations of hardware. I have been given free reign on how to setup this project as it is to be used for the new hardware exclusively.

God Files versus Ravioli Code

Recently I asked a question about whether or not I should refactor my code. the responses I received were most definitely in the camp of going through with the refactoring due to the presence of a God File.

Practices for navigating and changing “long” code files?

Many a times I have to deal with code files which are quite long – about 5 screen pages at the minimum. Almost always there is something towards the top/bottom that I need to refer when I’m at the bottom/top (respectively). It’s a mammoth overhead to constantly scroll back-n-forth between the file parts.

Is there such thing like a “refactoring/maintainability group” role in software companies?

So, I work in a company that does embedded software development, other groups focus in the core development of different products’ software and my department (which is in another geographical location) which is located at the factory has to deal with software development as well, but across all products, so that we can also fix things quicker when the lines go down due to software problems with the product.

Are CK Metrics still considered useful? Is there an open source tool to help?

Chidamber & Kemerer proposed several metrics for object oriented code. Among them, depth of inheritance tree, weighted number of methods, number of member functions, number of children, and coupling between objects. Using a base of code, they tried to correlated these metrics to the defect density and maintenance effort using covariant analysis.

Futures/Monads vs Events

In an application framework
when performance impact can be ignored (10-20 events per second at max),
what is more maintainable and flexible to use as a preferred medium for communication between modules – Events or Futures/Promises/Monads?

How to have a maintainable and manageable Javascript code base [closed]

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