Get screen resolution with system calls in macOS M1 Arm64
I am learning arm64 assembly and want to make a console game. I got info on how to delay using nanosleep and print some characters into the console.
How to do sleep/delay system call in MacOS Apple Silicon
I am learning x86 & arm64 assembly and wanted to write a console game. For this I wanted to generate some FPS kind of thing like, waiting 1/10th of a second and rendering a frame to generate 10 FPS.