Remote event will not work the 2nd time it is fired
Basically I have a Roblox Script that will teleport you and turn you invisible. I use a remote event to trigger turning all players invisible on the clients side. Whenever the remote event is triggered once, it works perfectly well, but after that it does not work and the event will not trigger.
How to use modulescript to create a table of variables for a model’s clones to each use?
I already have a follow system. A model of a pet has been created and it follows the player around. What I want to do with this model is create separate variables for each cloned pet; so each player’s pet has its own stats. To create a stats system with:
Health
Thirst
Hunger
Happiness
and be able to change and adapt these numbers for each circumstance.