Inconsistent Prefab Instantiation: Visuals and Colliders Spawn at Different Positions on Certain Machines (Unity 2020.3.4f1, Linux)
I’m experiencing an issue in Unity 2020.3.4f1 on Linux where, upon instantiating a prefab, some of the visual components of the 3D objects within the prefab spawn at different positions compared to their colliders. This issue occurs randomly on certain machines but does not happen on other machines with the same hardware specs.