What are the tradeoffs involved in referencing Context in a library?
Context
is one of the core classes of Android, and many functions it contains are useful in Android library projects, particularly accessing configuration. What are the trade offs involved in accessing the Context
in a library, either by injection or by subclassing Application
in the library, and subclassing that in the application.
What are the tradeoffs involved in referencing Context in a library?
Context
is one of the core classes of Android, and many functions it contains are useful in Android library projects, particularly accessing configuration. What are the trade offs involved in accessing the Context
in a library, either by injection or by subclassing Application
in the library, and subclassing that in the application.
Can some LGPL library published upgrades use a commercial library?
I am using a LGPL v3 library and have made upgrades to it. Before using these upgrades, I understand I have to publish them. That’s al-right.
Can some LGPL library published upgrades use a commercial library?
I am using a LGPL v3 library and have made upgrades to it. Before using these upgrades, I understand I have to publish them. That’s al-right.
Proper way to “compile” a javascript project?
I’m developing a small open-source javascript library, and I was wondering about the proper method for compiling the source into one javascript file.
C# dynamically linking different libraries and/or external classes
tl;dr Is it possible to include an external library (and create instances of objects represented within that library) based on some condition? This must be done at compile-time, so separate builds? Background information Warning: Wall of text. If I have some code that requires a link to an external class: using myExternalLibrary; namespace myNamespace { […]
C# dynamically linking different libraries and/or external classes
tl;dr Is it possible to include an external library (and create instances of objects represented within that library) based on some condition? This must be done at compile-time, so separate builds? Background information Warning: Wall of text. If I have some code that requires a link to an external class: using myExternalLibrary; namespace myNamespace { […]
C# dynamically linking different libraries and/or external classes
tl;dr Is it possible to include an external library (and create instances of objects represented within that library) based on some condition? This must be done at compile-time, so separate builds? Background information Warning: Wall of text. If I have some code that requires a link to an external class: using myExternalLibrary; namespace myNamespace { […]
C# dynamically linking different libraries and/or external classes
tl;dr Is it possible to include an external library (and create instances of objects represented within that library) based on some condition? This must be done at compile-time, so separate builds? Background information Warning: Wall of text. If I have some code that requires a link to an external class: using myExternalLibrary; namespace myNamespace { […]
C# dynamically linking different libraries and/or external classes
tl;dr Is it possible to include an external library (and create instances of objects represented within that library) based on some condition? This must be done at compile-time, so separate builds? Background information Warning: Wall of text. If I have some code that requires a link to an external class: using myExternalLibrary; namespace myNamespace { […]