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Tag Archive for language-design

Should I use a formal grammar for my interpreted scripting language

I have a scripting engine I just published as an open source project. It’s been sitting on my harddrive waiting for about a year. My engine of course isn’t complete in any way, but it does work for simple scripts. It has a javascript-ish feel to it, but I don’t wish to abide by the ECMA spec or anything.

How to make support for bindings for a scripting language

Main I’m making a scripting language using C++. I plan to use it with a simple test game editor. But I have to make a support for bindings to call game engine’s nodes’ methods to update positions, rotations, etc. What are the main approaches for this? The game engine I plan to use also supports […]