Is storing socket objects in Map can cause issues in a production environment with larger amount of clients?
I’m using ocpp-rpc package to run an OCPP server, currently I’m using Map to store the connected clients object, I want to reference them later.
Is storing socket objects in Map can cause issues in a production environment with larger amount of clients?
I’m using ocpp-rpc package to run an OCPP server, currently I’m using Map to store the connected clients object, I want to reference them later.