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Tag Archive for javamacoslibgdxlwjglglfw

LWJGL glfwPollEvents blocks libGDX main loop on macOS

While my Lwjgl3Application-based game runs fine on windows and various linux distros, I only get a black screen on macOS. Looks like the call to glfwPollEvents does not return at all which blocks the main loop (see stacktrace).