How to properly check where a tile is on a tiled implementation in libgdx
I am using libgdx to create a super mario clone and I have created a tilemap in tiled. I have not used libgdx before so I am not very sure how it all works, but when I added the tilemap to my screen the tilemap was super small so I zoomed the camera. I wrote a script to get the screen coordinates and check them against the tile coordinates to see if my mouse is hovering over a tile, but the outlined tile is offset to the right by a bunch and is up too much. I don’t really know how to proceed from here and other resources online have not helped. Any ideas would be greatly appriciated!