Libgdx render() method is called twice before the previous call is completed
public class SplashScreen extends AbstractScreen { private float countDown; private final GameManager gameManager; boolean updating = false; public SplashScreen(Main main) { super(main); gameManager = GameManager.get(); Label loading = new Label(“Loading”, new Label.LabelStyle(new BitmapFont(), Color.BLACK)); Table table = new Table(); table.setFillParent(true); table.center(); table.add(loading).expand(); stage.addActor(table); countDown = 0.5f; } @Override public void show() { super.show(); main.loadManager(); } […]