is there any Time Line view on how the Android Studio executes the code?
I have checked in Android Studio (Dolphin version), but unable to find any such implementation.
Android studio: How do I predefine the text from my SearchView in my code?
I’m new to Android Studio and Java and I’m trying to learn new things.
Targeting S+ (version 31 and above) requires that one of FLAG_IMMUTABLE or FLAG_MUTABLE RomDatabase
I have created a simple project that works as an alarm clock. The user enters a specific date and time, and when the application reaches the previously set time and date, the user receives an alert as a notification.
But I am currently facing a problem executing the application after updating the sdk to 32 and newer versions
Add Score To the Another Actvity
‘I am Making an Earning App
Is there a proper implementation of com.google.android.things?
So I am trying to utilize com.google.android.things.pio, however most if not all functions contain throw new RuntimeException("Stub!");
. My build.gradle (app) contains implementation 'com.google.android.things:androidthings:1.0'
which I understand isn’t the right thing to use but if not than what is? Looking at both the Maven Repository and Googles Maven Repository has 1.0 as the highest version.
INSTALL_PARSE_FAILED_MANIFEST_MALFORMED on Android Studio
I am new to Android Studio and I am attempting to upload the following code to a OnePlus DE2118 device.
Handling Text Overflow for Curved Text in Android Studio
I am attempting to draw text around an arc as such
JAVA_HOME is set to an invalid directory: ~/Applications/Android Studio.app/Contents/jbr/Contents/Home
In an effort to try to sync the jdk version of what Android Studio runs and what I run from the command line, I set my JAVA_HOME to the same jdk as my Android studio (which in this case is the JBR), in accordance with this doc
I cant open a project in andoid studio
your textenter image description here
Sry for my english.
android studio Giraffe decoderesource returns null
I am following Karrin Gaming Android Game Tutorial and have got stuck in ep12 with a problem where getting a bitmap from a resource using BitmapFactory returning a null.
I have confirmed that my code is teh same as that on github.
I have confirmed all the parameters have valid data and raised a question on their discord but had no answers so asking here. Anyone one give me a hint.
Is this a ‘konwn’ bug in this version of Android Studio?