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Tag Archive for iosxcodemacos

Why does Xcode keep compiling old / cached code?

I have an iOS App that I’m also building for macOS through the “Designed for iPad” method. So, no Catalyst. It stopped build my updated code and it keeps building a kind of cached code. Example: I have a NSLog that printed “HOME” and now I changed it in “HOME NEW”.

Xcode 15.2 is missing iOS 17.2 device support

Suddenly Xcode 15.2 stopped compiling stuff.
It notifies, that iOS 17.2 device support is missing, while it was working a day before, and no updates, nor system changes were applied.
Exactly the same thing happened on 3 different machines, so it only proves, the issue came from apple.
If selecting to download device support, it downloads, but after that nothing changes.
What could be the optimal solution?