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SceneKit: Creating Collidable Dynamic Toruses with Holes Using concavePolyhedron

I’m working on a SceneKit project where I need to create dynamic toruses with holes that can collide with each other. I’ve tried setting up the physics bodies for these toruses using both convexHull and concavePolyhedron shapes. While I can successfully create the toruses with holes using concavePolyhedron, I’m facing an issue where these toruses do not collide with each other.