Copied SCNGeometry does not work immediately in current runloop
I observed a very strange behavior where a copied SCNGeometry doesn’t work immediately. I had to wait one run-loop (DispatchQueue.main.async
) in order to make it work. Is it a bug or am I doing something wrong?
Copied SCNGeometry does not work immediately in current runloop
I observed a very strange behavior where a copied SCNGeometry doesn’t work immediately. I had to wait one run-loop (DispatchQueue.main.async
) in order to make it work. Is it a bug or am I doing something wrong?
SceneKit add 2 euler angles together
I need to add 2 euler angles together.
SceneKit flattenedClone changes the node unexpectively
I have a 3D model that contains 3 geometries, as highlighted below
How to set collision bit mask to `all` in SceneKit in Swift
I need to set a SCNNode’s collisionBitMask
to the default value, which is all bit set.
How to set collision bit mask to `all` in SceneKit in Swift
I need to set a SCNNode’s collisionBitMask
to the default value, which is all bit set.
SceneKit: Creating Collidable Dynamic Toruses with Holes Using concavePolyhedron
I’m working on a SceneKit project where I need to create dynamic toruses with holes that can collide with each other. I’ve tried setting up the physics bodies for these toruses using both convexHull and concavePolyhedron shapes. While I can successfully create the toruses with holes using concavePolyhedron, I’m facing an issue where these toruses do not collide with each other.