Building for ‘iOS-simulator’, but linking in object file (xxx/libmp3lame.a[arm64][2](VbrTag.o)) built for ‘iOS’
Why the lame library I compiled cannot be started through the simulator on the iOS project,I tried exclude arm64 in other methods but no luck,those cann’t fix this bug and create more error.A little earlier,this app can run in simulator and real device,now it just run in real device.Rosetta is useful,but rosetta is treating the symptoms rather than the root cause and simulator become laggy.lipo info for lame in my project is ‘armv7 armv7s x86_64 arm64’