UISwitch addTarget fails to call an allocated function from a different class
While coding in Objective-C, I stumbled upon something very weird. When I add an allocated target to a UISwitch
from a different class, it doesn’t get called. But if the function is deallocated it gets called normally.
How to Open the Default Phone App Scene from CarPlay Scene on iOS (Including Devices Without Multiple Scene Support)?
I’m developing an iOS app with CarPlay support, and I’m trying to open the default phone app scene from the CarPlay scene. This needs to work on all iOS devices, including those that do not support multiple scenes (e.g., older iOS versions or devices that do not have multiple windows).
How to Open the Default Phone App Scene from CarPlay Scene on iOS (Including Devices Without Multiple Scene Support)?
I’m developing an iOS app with CarPlay support, and I’m trying to open the default phone app scene from the CarPlay scene. This needs to work on all iOS devices, including those that do not support multiple scenes (e.g., older iOS versions or devices that do not have multiple windows).
error while create framework in old version of objective-c
I want to compile this repo to framework(not static lib)
https://github.com/BradLarson/GPUImage
How to set detents values to a viewcontroller in objective C
I need to present a viewcontroller that present 2/3 of the screen from the bottom, remaining part of the screen is blur view. How can I set this? I need in objective c.
does `NSRunLoop::runUntilDate` block the main thread?
I am doing some experiment based on this answer: /a/17921058/767653
how to access objective-c @property with name instead of self.name
TL;DR What was the correct was to access a Objective-C @property (...) foo
as foo
instead of self.foo
?