Failed to codesign when running flutter on ios simulation
I was just setting up flutter and when running flutter run with the IOS simulator open it gives the following error:
Flutter app crashes on first run in iOS Simulator but works on subsequent attempts
When I run my Flutter app on the iOS simulator for the first time, the app installs successfully but crashes immediately upon launch with the following error:
Can Impeller be disabled by default?
Failed to send request: {“jsonrpc”:”2.0″,”id”:”26″,”method”:”getMemoryUsage”,”params”:{“isolateId”:”isolates/430315217091623″}} Exception: Unable to terminate com.***.*** on DEC7A7D2-0B3F-……: ProcessException: Process exited abnormally: Command: xcrun simctl terminate DEC7A7D2-0B3F-…… com.***.*** the Dart compiler exited unexpectedly. There are two solutions according to the reference document 1.Add startup parameters: –no-enable-impeller 2.Modify the Info.plist file <key>FLTEnableImpeller</key> <false/> This modification can indeed solve the problem, but I […]
Simulate high watermark memory limit exceeded error on simulator
When running my Flutter app through Xcode on a real iPhone 12 my app crashes because of this error:
Flutter build for iOS simulator
I’m trying to test flutter app using Azure DevOps and Appium. My CI/CD pipeline contains 2 major jobs – build app & run tests. First job creates .app
file and passes it as an artifact to the second job. To achieve this I have to launch iOS simulator and build with flutter run
. Those actions take significant amount of time and I’m wondering is there a way to build iOS app without a need to create simulator.