I get dependency injection, but can someone help me understand the need for an IoC container?
I apologize if this seems like yet another repeat of the question, but every time I find an article regarding the topic, it mostly just talks about what DI is. So, I get DI, but I’m trying to understand the need for an IoC container, which everyone seems to be getting into. Is the point of an IoC container really just to “auto-resolve” the concrete implementation of the dependencies? Maybe my classes tend to not have several dependencies and maybe that’s why I don’t see the big deal, but I want to make sure that I’m understanding the utility of the container correctly.
I get dependency injection, but can someone help me understand the need for an IoC container?
I apologize if this seems like yet another repeat of the question, but every time I find an article regarding the topic, it mostly just talks about what DI is. So, I get DI, but I’m trying to understand the need for an IoC container, which everyone seems to be getting into. Is the point of an IoC container really just to “auto-resolve” the concrete implementation of the dependencies? Maybe my classes tend to not have several dependencies and maybe that’s why I don’t see the big deal, but I want to make sure that I’m understanding the utility of the container correctly.
I get dependency injection, but can someone help me understand the need for an IoC container?
I apologize if this seems like yet another repeat of the question, but every time I find an article regarding the topic, it mostly just talks about what DI is. So, I get DI, but I’m trying to understand the need for an IoC container, which everyone seems to be getting into. Is the point of an IoC container really just to “auto-resolve” the concrete implementation of the dependencies? Maybe my classes tend to not have several dependencies and maybe that’s why I don’t see the big deal, but I want to make sure that I’m understanding the utility of the container correctly.
IoC, Unity and passing parameters (or a way to avoid doing so)
While the concept of IoC isn’t foreign to me, I’m new to Unity and I’m having trouble connecting the metaphorical dots, so to speak.
IoC, Unity and passing parameters (or a way to avoid doing so)
While the concept of IoC isn’t foreign to me, I’m new to Unity and I’m having trouble connecting the metaphorical dots, so to speak.
Is it OK for an interface to only communicate half of how something should work?
I have a service where certain other services can report their status to. By status I don’t mean whether they are running or not, but whether they have received data. The point is that other services can ask if data they need has been received.
Applying initialization-on-demand holder idiom at variable level rather than class
I was looking for the idiomatic way to implement thread-safe lazy initialization for a configuration collection retrieved from the DB inside a Spring bean.
What is a good practical example demonstrating an architectural advantage in interface dependency injection
I need help (preferably by way of a practical example) to understand why/if the following implementation of IoC/DI (in this case using Ninject) provides an architectural advantage:
IoC invalidation
I have a bunch of services that get registered as singletons by my IoC container on startup, all of these services have a constructor which takes in a connection string which is used by the underlying storage provider.
IoC invalidation
I have a bunch of services that get registered as singletons by my IoC container on startup, all of these services have a constructor which takes in a connection string which is used by the underlying storage provider.