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Tag Archive for inheritance

What are the reasons to create UIView subclass?

I’ve noticed that there are a lot of UIView subclasses in my legacy project. Mostly the only reason of such a subclass is to split bigger view into custom subviews and provide layout for its subviews and delegation of UIButtons actions through the view delegate protocol. So I’m wondering, is it a correct design?

What are the reasons to create UIView subclass?

I’ve noticed that there are a lot of UIView subclasses in my legacy project. Mostly the only reason of such a subclass is to split bigger view into custom subviews and provide layout for its subviews and delegation of UIButtons actions through the view delegate protocol. So I’m wondering, is it a correct design?

What are the reasons to create UIView subclass?

I’ve noticed that there are a lot of UIView subclasses in my legacy project. Mostly the only reason of such a subclass is to split bigger view into custom subviews and provide layout for its subviews and delegation of UIButtons actions through the view delegate protocol. So I’m wondering, is it a correct design?

Why we use virtual and override keywords in c#

Can anyone explain me what’s the point of overriding base class implementations (if its not abstract), because it’s not ethical move to modify features of the parent class according to the wishes of derived classes. The best way is to make the base classes abstract and carry on the inheritance chain. Whereas when designing a class hierarchy initially we gather or elicit all the essential requirements/features that should be belonged to a base class. Therefore, in a middle of a project we do not need to change base class implementations. According to my knowledge, base class implementation should be a constant. Thus, under this aspect, there’s no real use of “override” keyword in c#. If it’s not so please explain me with an example.

Why we use virtual and override keywords in c#

Can anyone explain me what’s the point of overriding base class implementations (if its not abstract), because it’s not ethical move to modify features of the parent class according to the wishes of derived classes. The best way is to make the base classes abstract and carry on the inheritance chain. Whereas when designing a class hierarchy initially we gather or elicit all the essential requirements/features that should be belonged to a base class. Therefore, in a middle of a project we do not need to change base class implementations. According to my knowledge, base class implementation should be a constant. Thus, under this aspect, there’s no real use of “override” keyword in c#. If it’s not so please explain me with an example.

Why we use virtual and override keywords in c#

Can anyone explain me what’s the point of overriding base class implementations (if its not abstract), because it’s not ethical move to modify features of the parent class according to the wishes of derived classes. The best way is to make the base classes abstract and carry on the inheritance chain. Whereas when designing a class hierarchy initially we gather or elicit all the essential requirements/features that should be belonged to a base class. Therefore, in a middle of a project we do not need to change base class implementations. According to my knowledge, base class implementation should be a constant. Thus, under this aspect, there’s no real use of “override” keyword in c#. If it’s not so please explain me with an example.

Inherit one instance variable from the global scope

I’m using Curses to create a command line GUI with Ruby. Everything’s going well, but I have hit a slight snag. I don’t think Curses knowledge (esoteric to be fair) is required to answer this question, just Ruby concepts such as objects and inheritance.

Inherit one instance variable from the global scope

I’m using Curses to create a command line GUI with Ruby. Everything’s going well, but I have hit a slight snag. I don’t think Curses knowledge (esoteric to be fair) is required to answer this question, just Ruby concepts such as objects and inheritance.