Is creating a separate pool for each individual png image in the same class appropriate?
I’m still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3):
Is creating a separate pool for each individual png image in the same class appropriate?
I’m still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3):
Is creating a separate pool for each individual png image in the same class appropriate?
I’m still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3):
Is creating a separate pool for each individual png image in the same class appropriate?
I’m still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3):
Is creating a separate pool for each individual png image in the same class appropriate?
I’m still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3):
Is creating a separate pool for each individual png image in the same class appropriate?
I’m still possibly a little green about object-pooling, and I want to make sure something like this is a sound design pattern before really embarking upon it. Take the following code (which uses the Starling framework in ActionScript 3):
How to Detect Sprites in a SpriteSheet?
I’m currently writing a Sprite Sheet Unpacker such as Alferds Spritesheet Unpacker. Now, before this is sent to gamedev, this isn’t necessarily about games. I would like to know how to detect a sprite within a spriitesheet, or more abstactly, a shape inside of an image.
What are the most appropriate algorithms for downscaling images extremely while maintaining recognition?
I want to create a window icon (128×128 at most, the icon in the corner of the window on Windows is 24×24, I believe) from a large image (1024×768 and more). I’ve tried several algorithms – nearest neighbor, bicubic interpolation, but they all produce a very soft and barely recognizable image.
What are the most appropriate algorithms for downscaling images extremely while maintaining recognition?
I want to create a window icon (128×128 at most, the icon in the corner of the window on Windows is 24×24, I believe) from a large image (1024×768 and more). I’ve tried several algorithms – nearest neighbor, bicubic interpolation, but they all produce a very soft and barely recognizable image.
More efficient management of assets(image, documents) in a large web project
I am beginning to refactor a large, very old, messy project. One of the biggest issues is the lack of a central location on the filesystem for simple things like images, icons, documents, csv, etc.