What graph traversal algorithm should I use?
I would like to write an algorithm which can traverse a graph and hopefully later I can implement it to use for an indoor navigation system.
The graph would come from floor plans of a building and the graph nodes represent the building objects such as doors, corridors, stairs, rooms, etc.
What graph traversal algorithm should I use?
I would like to write an algorithm which can traverse a graph and hopefully later I can implement it to use for an indoor navigation system.
The graph would come from floor plans of a building and the graph nodes represent the building objects such as doors, corridors, stairs, rooms, etc.
What graph traversal algorithm should I use?
I would like to write an algorithm which can traverse a graph and hopefully later I can implement it to use for an indoor navigation system.
The graph would come from floor plans of a building and the graph nodes represent the building objects such as doors, corridors, stairs, rooms, etc.
Heuristic Approach for Flexible DIFF Implementation
I have created a DIFF implementation to compare document revisions at work. It is based on An O(ND) Difference Algorithm and Its Variations.
Heuristic Approach for Flexible DIFF Implementation
I have created a DIFF implementation to compare document revisions at work. It is based on An O(ND) Difference Algorithm and Its Variations.
Heuristic Approach for Flexible DIFF Implementation
I have created a DIFF implementation to compare document revisions at work. It is based on An O(ND) Difference Algorithm and Its Variations.
Heuristic Approach for Flexible DIFF Implementation
I have created a DIFF implementation to compare document revisions at work. It is based on An O(ND) Difference Algorithm and Its Variations.
City exploration algorithm
The purpose of the algorithm is to create n
routes on a geographical map, where n
is being given, whereas all routes take no longer than t
time units by foot and end where they start, while trying to have as little overlap as possible, meaning the user walking the routes walks on as few streets twice or more often as possible.
Looking for an algorithm to connect dots – shortest route
I have written a program to solve a special puzzle, but now I’m kind of stuck at the following problem:
I have about 3200 points/nodes/dots. Each of these points is connected to a few other points (usually 2-5, theoretical limit is 1-26). I have exactly one starting point and about 30 exit points (probably all of the exit points are connected to each other). Many of these 3200 points are probably not connected to neither start nor end point in any way, like a separate net, but all points are connected to at least one other point.
Looking for an algorithm to connect dots – shortest route
I have written a program to solve a special puzzle, but now I’m kind of stuck at the following problem:
I have about 3200 points/nodes/dots. Each of these points is connected to a few other points (usually 2-5, theoretical limit is 1-26). I have exactly one starting point and about 30 exit points (probably all of the exit points are connected to each other). Many of these 3200 points are probably not connected to neither start nor end point in any way, like a separate net, but all points are connected to at least one other point.