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Tag Archive for gpu

GPU Data Flow Architecture

I am currently working on CUDA, DirectX. I want to know the data flow architecture of GPUs. The one presented for CUDA and DirectX are parallel programming model and graphics pipelines respectively. But, I want to know the data flow architecture (like, the data flow architecture of 8086 processors).

How to select an appropriate Nvidia GPU for learning CUDA [closed]

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Does the ray tracing algorithm involves rasterization of image?

I am constructing a ray tracing algorithm , i know that the first step is to develop camera and view plane specifications.
Now is the next step performing rasterization algorithm on image before a BVH tree is constructed so that intersection tests can be performed?

Does the ray tracing algorithm involves rasterization of image?

I am constructing a ray tracing algorithm , i know that the first step is to develop camera and view plane specifications.
Now is the next step performing rasterization algorithm on image before a BVH tree is constructed so that intersection tests can be performed?

Must OpenCL code be compiled for a specific GPU?

Most OpenCL Tutorials give a nice introduction to OpenCL, yet I have not found information on the question of interoperability of the compilation targets. It seems that I have to compile OpenCL code for the target GPU. Now when making a binary distribution of an application using OpenCL, does one have to make several builds for the vendor-platforms?

Must OpenCL code be compiled for a specific GPU?

Most OpenCL Tutorials give a nice introduction to OpenCL, yet I have not found information on the question of interoperability of the compilation targets. It seems that I have to compile OpenCL code for the target GPU. Now when making a binary distribution of an application using OpenCL, does one have to make several builds for the vendor-platforms?

Must OpenCL code be compiled for a specific GPU?

Most OpenCL Tutorials give a nice introduction to OpenCL, yet I have not found information on the question of interoperability of the compilation targets. It seems that I have to compile OpenCL code for the target GPU. Now when making a binary distribution of an application using OpenCL, does one have to make several builds for the vendor-platforms?