In Godot, how do I attach scripts to specific tiles in a TileSetAtlasSource?
I have a TileSet
with a TileSetAtlasSource
. Many of my tiles in it both 1) need custom scripts, and 2) have alternative tiles associated with them. If I just needed scripts, I’d add them to a TileSetScenesCollectionSource
(and have done so with some sprites). If I only needed alternative tiles, it would be trivial to use TileSetAtlasSource
as that is its purpose.
Tileset created iregular
I want to create a game but when I download asset I discovered that I don’t know how to change lines that they will not overlap. I know I can just edit and create a big space between, but I would like to know if there is simpler option. For some reason head of one sprite is higher than legs of others. I like to keep everything in tilesets