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Tag Archive for godotgodot4

How do I temporarily disable physics collision on a RigidBody in Godot?

I am both new to Stack Overflow and Game Development, so sorry if this question is stupid.
I am currently working on a game in godot where a player can shoot projectiles at enemies (oversimplification).
However, I have the following problem: The projectile spawns inside the player model and then collides with the player shooting it and bounces off.
My projectile uses the RigidBody2D type and the Player is a CharacterBody2D.

How do I temporarily disable physics collision on a RigidBody in Godot?

I am both new to Stack Overflow and Game Development, so sorry if this question is stupid.
I am currently working on a game in godot where a player can shoot projectiles at enemies (oversimplification).
However, I have the following problem: The projectile spawns inside the player model and then collides with the player shooting it and bounces off.
My projectile uses the RigidBody2D type and the Player is a CharacterBody2D.

How do I temporarily disable physics collision on a RigidBody in Godot?

I am both new to Stack Overflow and Game Development, so sorry if this question is stupid.
I am currently working on a game in godot where a player can shoot projectiles at enemies (oversimplification).
However, I have the following problem: The projectile spawns inside the player model and then collides with the player shooting it and bounces off.
My projectile uses the RigidBody2D type and the Player is a CharacterBody2D.

How do I temporarily disable physics collision on a RigidBody in Godot?

I am both new to Stack Overflow and Game Development, so sorry if this question is stupid.
I am currently working on a game in godot where a player can shoot projectiles at enemies (oversimplification).
However, I have the following problem: The projectile spawns inside the player model and then collides with the player shooting it and bounces off.
My projectile uses the RigidBody2D type and the Player is a CharacterBody2D.

Pixel text in Godot

I’m making a pixel art game, and I’m using the Pixel Perfect feature for that. Maybe because of this feature, my text is pixelated. Can you please tell me how to solve this problem? The sprites are fine, but the text is not readable. Screenshot of the problem

Godot 4.2: Need to save mesh and vertex color information to file

I am writing a small program to generate colored meshes that look like planets using 3d perlin noise. All of that is going great, but now I need to export those meshes/colors to file for reuse in a space based game that I am writing. I am running into problems with exporting the meshes/colors.

Godot jumpscare CharacterBody2D

Hi guys i have a question. How to do when CharacterBody3D entered Area3D it will show picture(jumpscare) and there after 2 seconds it will disapierd. I am a beginner. ChatGPT did not help me. Thanks.

Display elements of main script in the node tree

Godot newbie here. I wrote a Godot script to make a scene with a few elements. Is there a way I can visualize the elements in the scene tree and in the 2D editor? What I would like to do is visually check what I defined in the script (collision boxes, etc.). Thanks!