How can I correct the angle of the draw trajectory?
I have the following structure in Godot
How to handle mouse clicks on 2d object after its rotation around some point in godot?
So, I’m creatin my ColorRect object, then I’m rotatin it and then my mous clicks are not workin. I guess, I should somehow update rect’s position. I know I can use RotationMatrix for this, but, it’s not workin also. My code:
Resizing and rescaling touchscreenbuttons based on the resolution of the game
Does anyone know how to rescale and reposition the touchscreenbuttons under a control node?
I need to use touchscreen buttons because godot buttons does not allow multiple button presses at the same time whereas I’m creating a game where I need multiple buttons to be pressed at once. This is my current setup
Setup
How do i change the scene after the textbox finishes reading?
I’m creating a game in Godot and i need to change the scene after the textbox finishes reading. I mean it in a way that when the textbox ends completely, (not just one text in the queue) it switches the scene. I tried putting the get_tree().change_scene(“scene”) line at the end of the entire code or after the state of finish but it either switches immediately, before the textbox even appears or after the first like in the queue.
How do i change the scene after the textbox finishes reading?
I’m creating a game in Godot and i need to change the scene after the textbox finishes reading. I mean it in a way that when the textbox ends completely, (not just one text in the queue) it switches the scene. I tried putting the get_tree().change_scene("scene")
line at the end of the entire code or after the state of finish but it either switches immediately, before the textbox even appears or after the first like in the queue.