Magic Eye image showing a duplicate
I am using glsl to render a magic eye image in a compute shader, but there is a duplicate of the image, one in front of the background and one behind it. I learnt that you have to shift the 3d pixels to the left or right which is what I did but it creates another copy behind it
Magic Eye Image Showing A Dupliate
I am using glsl to render a magic eye image in a compute shader, but there is a duplicate of the image, one in front of the background and one behind it. i learnt that you have to shift the 3d pixels to the left or right which is what i did but it creates another copy behind it