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Tag Archive for glslstereo-3d

Magic Eye image showing a duplicate

I am using glsl to render a magic eye image in a compute shader, but there is a duplicate of the image, one in front of the background and one behind it. I learnt that you have to shift the 3d pixels to the left or right which is what I did but it creates another copy behind it

Magic Eye Image Showing A Dupliate

I am using glsl to render a magic eye image in a compute shader, but there is a duplicate of the image, one in front of the background and one behind it. i learnt that you have to shift the 3d pixels to the left or right which is what i did but it creates another copy behind it