What do ptLineDist and relativeCCW do? [closed]
Returns the distance from a point to this line. The distance measured is the distance between the specified point and the closest point on the infinitely-extended line defined by this Line2D
. If the specified point intersects the line, this method returns 0.0
How to detect two moving shapes overlapped?
Given a list of circles with its coordinates (x and y) that are moving every second in different direction (South-East, South-West, North-East and North-West), and the circle will change direction if it hits the wall sort of like bouncing, so how do we detect if any of them collide or overlap with each other ? I am not sure if we can use some data structures like a Binary Search Tree
because since all the coordinates vary every seconds, so the tree will have to re-build accordingly. Or can we use Vertical Sweep Line Algorithm each time ? Any ideas on how to do this in a efficient way ?
projective geometry: how do I turn a projection of a rectangle in 3D into a 2D view
So the problem is that I have a 3D projection of a rectangle that I want to turn into 2D. That is I have a photo of a sheet of paper laying on a table which I want to transform into a 2D view of that sheet.
How to check if 4 points form a square?
Assume I have 4 points (they are 2-dimension), which are different from each other, and I want to know whether they form a square. How to do it? (let the process be as simple as possible.)
How to compute barycentric coordinates in a systematic and efficient way?
As part of a ray tracer implementation, I need to compute the barycentric coordinates in a triangle in 3D in order to decide if a ray hits the triangle or not. In theory this could be done by simply solving a few linear equations. But due to the fact that the vertices of a triangle could have the same x, y or z coordinates, some of the coefficients in the equations would be 0, and this caused numerical error in my initial implementations. So, is there a systematic approach to find the barycentric coordinates in a more efficient way? Or I have no choice but to brutally check each possibility one by one?
Generate complex (non-convex) polyhedron UV mapping
I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D surface, and I need to write code which generates the maps.
Generate complex (non-convex) polyhedron UV mapping
I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D surface, and I need to write code which generates the maps.
Generate complex (non-convex) polyhedron UV mapping
I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D surface, and I need to write code which generates the maps.
Generate complex (non-convex) polyhedron UV mapping
I need to find an approach to the problem of generating texture maps for non-convex polyhedrons without using a design tool like Maya. Specifically, I am mapping simulation results data onto a 3D surface, and I need to write code which generates the maps.
Drawing a biggest possible circle inside a polygon – JSXGRAPH
I manage to create a circle inside triangle with this code, but circle inside other polygons are not maximum size: