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Tag Archive for games

modelling an ecosystem evolving on a landscape

I would like to understand a bit more the theory and the approaches available in modelling a population roaming across a landscape. Assume discrete time and space as simple as a discrete grid and a population of different creatures and plants being able to perform very simple actions such as move to a neighboring grid square or eat a neighboring plant (for animals), or expand to a neighboring grid square (for plants). This is inspired by the following JavaScript project which seems easy when you follow the narrative but when trying to model it on my own from scratch using my own abstractions I was frustrated.

Weighted (Perlin?) Noise generation

Is there a way I can “Weight” a noise generation algorithm to a specific point i.e the center of the generated “image” or one of its corners, assuming the generated “image” is square?

Weighted (Perlin?) Noise generation

Is there a way I can “Weight” a noise generation algorithm to a specific point i.e the center of the generated “image” or one of its corners, assuming the generated “image” is square?

Weighted (Perlin?) Noise generation

Is there a way I can “Weight” a noise generation algorithm to a specific point i.e the center of the generated “image” or one of its corners, assuming the generated “image” is square?

Weighted (Perlin?) Noise generation

Is there a way I can “Weight” a noise generation algorithm to a specific point i.e the center of the generated “image” or one of its corners, assuming the generated “image” is square?

Weighted (Perlin?) Noise generation

Is there a way I can “Weight” a noise generation algorithm to a specific point i.e the center of the generated “image” or one of its corners, assuming the generated “image” is square?

Weighted (Perlin?) Noise generation

Is there a way I can “Weight” a noise generation algorithm to a specific point i.e the center of the generated “image” or one of its corners, assuming the generated “image” is square?