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Tag Archive for game-developmentgame-physicsgodotgodot4

How to properly apply bullet spread in a gun in godot 4?

I’m making various guns for a 2D game in godot, and they all extend from a script called arma.gd, everything is working except the bullet spread, it’s suppose to make a gap between the bullets, depending on the arc and bullet_qtd, However the gap between the bullets is almost non-existing.