Get access to SDL texture pixels
Is there anyway (besides the documented slow method) to get access to the texture pixels from an SDL2 texture? SDL_RenderReadPixels
says Warning: this is a very slow method and should not be used frequently.
Is there anyway (besides the documented slow method) to get access to the texture pixels from an SDL2 texture? SDL_RenderReadPixels
says Warning: this is a very slow method and should not be used frequently.