Injecting dependencies (DI) in c++ applications
I am playing with dependency injection, but i am not sure I am doing it right.
Especially, I am not sure what should be the correct way to build classes with injected dependencies.
Initialization of objects in a system using dependency injection
This is a follow up question to the following post: Injecting dependencies (DI) in c++ applications
Should I pass array or pointer?
I am writing a C++ library (but prefer C style interface functions) and one of the function returns array of floats. I am not sure if I should pass pointer or fixed array to get this data?
Should I pass array or pointer?
I am writing a C++ library (but prefer C style interface functions) and one of the function returns array of floats. I am not sure if I should pass pointer or fixed array to get this data?
Should I pass array or pointer?
I am writing a C++ library (but prefer C style interface functions) and one of the function returns array of floats. I am not sure if I should pass pointer or fixed array to get this data?
Is it fine to skip MVC?
I am building a pair of components that communicates in a one-way fashion:
Is it fine to skip MVC?
I am building a pair of components that communicates in a one-way fashion:
Designing software functions which are both pausable and restartable
Consider the following situation:
Can MVC implementations differ in design-details and still be considered MVC implementations? [closed]
Closed 8 years ago.
Can MVC implementations differ in design-details and still be considered MVC implementations? [closed]
Closed 8 years ago.