Is it better to use already build plugins/extensions or code your own in programming projects [duplicate]
Sometimes it’s hard to do little bit customization if we want some extra behavior. In past I used some extension it work ok to start with.
Then I wanted to do something else which i was not able to figure out and in the end i had to code my own. It was not as efficient but I had full control.
Is it better to use already build plugins/extensions or code your own in programming projects [duplicate]
Sometimes it’s hard to do little bit customization if we want some extra behavior. In past I used some extension it work ok to start with.
Then I wanted to do something else which i was not able to figure out and in the end i had to code my own. It was not as efficient but I had full control.
Is it better to use already build plugins/extensions or code your own in programming projects [duplicate]
Sometimes it’s hard to do little bit customization if we want some extra behavior. In past I used some extension it work ok to start with.
Then I wanted to do something else which i was not able to figure out and in the end i had to code my own. It was not as efficient but I had full control.
Layers and layers of SOAP
I am designing the back-end to a SOAP web-service and have a question about how I am thinking of doing it.
Layers and layers of SOAP
I am designing the back-end to a SOAP web-service and have a question about how I am thinking of doing it.
Layers and layers of SOAP
I am designing the back-end to a SOAP web-service and have a question about how I am thinking of doing it.
Layers and layers of SOAP
I am designing the back-end to a SOAP web-service and have a question about how I am thinking of doing it.
Layers and layers of SOAP
I am designing the back-end to a SOAP web-service and have a question about how I am thinking of doing it.
How to Detect Sprites in a SpriteSheet?
I’m currently writing a Sprite Sheet Unpacker such as Alferds Spritesheet Unpacker. Now, before this is sent to gamedev, this isn’t necessarily about games. I would like to know how to detect a sprite within a spriitesheet, or more abstactly, a shape inside of an image.
Is this proper OO design for C++?
I recently took a software processes course and this is my first time attempting OO design on my own. I am trying to follow OO design principles and C++ conventions. I attempted and gave up on MVC for this application, but I am trying to “decouple” my classes such that they can be easily unit-tested and so that I can easily change the GUI library used and/or the target OS. At this time, I have finished designing classes but have not yet started implementing methods.