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Tag Archive for design-patterns

Design pattern for access to tree-like database in Java?

I’m developing a Roleplaying character viewer/manager programme for a locap LARP system. The Characters have access to skills that are layed out in a tree-like structure. There are a lot of skills, and potentially a lot per character.

Designing a library that is easy to use: composition or inheritance

I have designed a small library for work that consists of a few exposed classes. These can basically be thought of as a server class and client class. But now that I am writing all the test cases and examples, I am questioning myself on whether the classes should be used in a class or inherited.

God Files versus Ravioli Code

Recently I asked a question about whether or not I should refactor my code. the responses I received were most definitely in the camp of going through with the refactoring due to the presence of a God File.

Are Design Patterns SuperSet of OOP or SubSet?

Initially I started learning OOP and later started grasping concepts of Design Patterns. I wonder whether it is the Design Pattern which is the SuperSet of OOP or it is the OOP itself.

Open source software with good code documentation to improve design skill [closed]

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