Do I need to handle licenses of immediate dependenies?
Let’s assume within my project which is GPLv3 based I’m using a single library called a-lib.jar. That jar itself is licensed using Apache v2 license, so I should be fine with the GPL as long as I respect the Apache v2 terms (basicly inclueding the license file).
Breaking dependencies on remote APIs
The system I’m working on has a core web application where the bulk of the work is done. However, it relies on another server to handle transactional finance data. It connects to the server using a REST API. I’m trying to work only on the core web application but I keep hitting pages and function calls that rely on the REST API.
Breaking dependencies on remote APIs
The system I’m working on has a core web application where the bulk of the work is done. However, it relies on another server to handle transactional finance data. It connects to the server using a REST API. I’m trying to work only on the core web application but I keep hitting pages and function calls that rely on the REST API.
Breaking dependencies on remote APIs
The system I’m working on has a core web application where the bulk of the work is done. However, it relies on another server to handle transactional finance data. It connects to the server using a REST API. I’m trying to work only on the core web application but I keep hitting pages and function calls that rely on the REST API.
Breaking dependencies on remote APIs
The system I’m working on has a core web application where the bulk of the work is done. However, it relies on another server to handle transactional finance data. It connects to the server using a REST API. I’m trying to work only on the core web application but I keep hitting pages and function calls that rely on the REST API.
OOP Practice: how to best handle dependent dependencies
I have a problem with the design shown in the picture. My Section
class has some TextBlocks
(or simply Blocks). The section should be drawn on a page (a Bitmap as device context). It sets the blocks of the page and calls page.DrawBlocks()
. The page sets the Graphics
object of each block and calls block.Draw()
OOP Practice: how to best handle dependent dependencies
I have a problem with the design shown in the picture. My Section
class has some TextBlocks
(or simply Blocks). The section should be drawn on a page (a Bitmap as device context). It sets the blocks of the page and calls page.DrawBlocks()
. The page sets the Graphics
object of each block and calls block.Draw()
OOP Practice: how to best handle dependent dependencies
I have a problem with the design shown in the picture. My Section
class has some TextBlocks
(or simply Blocks). The section should be drawn on a page (a Bitmap as device context). It sets the blocks of the page and calls page.DrawBlocks()
. The page sets the Graphics
object of each block and calls block.Draw()
OOP Practice: how to best handle dependent dependencies
I have a problem with the design shown in the picture. My Section
class has some TextBlocks
(or simply Blocks). The section should be drawn on a page (a Bitmap as device context). It sets the blocks of the page and calls page.DrawBlocks()
. The page sets the Graphics
object of each block and calls block.Draw()
OOP Practice: how to best handle dependent dependencies
I have a problem with the design shown in the picture. My Section
class has some TextBlocks
(or simply Blocks). The section should be drawn on a page (a Bitmap as device context). It sets the blocks of the page and calls page.DrawBlocks()
. The page sets the Graphics
object of each block and calls block.Draw()